The three Usura-Hicho can be found in the following locations:Ģ. Encounter all three Usura-Hicho to get the "Hidden Hopes" trophy. They are glowing blue and stand out from the rest of the environment. During this mission, there are three swarms of butterflies you can interact with. It works about 50% of the time.This takes place in Mission 11: The Frenzied Blaze. I’m using the spirit that lets you dodge to counter with R2+circle rather than the one that smashes, but I’m having a hard time with timing and avoiding damage. If you want recs for generally useful yokai cores:īut lots of them are useful for some bosses and particular situations. In terms of absolute must skills: Running water dodge ki pulse skills from samurai, flux and flux 2 from samurai, the skills that reduce the dark realm penalty to ki from shifting tree. More than the specific weapon, get familiar with the skills and movesets each has - all weapons will have some kind of big ki damage combo, some parries (dual swords have.6?), some big DPS skill, some AOE skills, some have skills that break blocking enemies etc. But dual swords is a popular weapon as well. I used sword almost exclusively for 4 playthroughs. Brute is my preferred one because it's so low effort.įor weapons: anything is viable. You have limited range and a couple after images, and I think you need the attack to line up with those afterimages. Mezuki does a massive swing AOE (which for yatsu no kami will demolish the snake adds in the dark realm).įor feral counter, you have to counter into the attack. The oni-bi soul cores act as super fast weapon buffs. Enki is good for just getting out of the way of any attacks. A typical technique will be to get a yokai boss down to zero ki, then whack them with ippon dattara which usually will put them in a break state immediately and help you reduce max ki further as you go. Secondly, yokai abilities are generally very good at ki damage.
The real use of yokai abilities is twofold: first, they can act as damage mitigaters and ki regeneration opportunities, because you get animation locked while throwing out an attack, which often can't be interrupted, but doesn't cost you any ki and your ki regenerates during it. The soul cores add extra properties to your guardian spirit, some predetermined, some randomized. With humans it's much harder to generate it. You gain a lot more when attacking yokai, and even more in the dark realm. That bar generates when attacking enemies and I think taking damage. It's cheap to respec skills.īurst counter is a yokai ability that you can use whenever for 1 anima. I found 15 was more than enough wiggle room for capacity for a little magic in my melee just starting out. Up to 30 magic, you'll gain magic capacity for each point. Magic you gain skill points by using, but it's also not necessary for a first playthrough. Just throw on whatever gear gives the highest rating at the weight you want (can sort by weight to help this). Sub systems to worry about: not much to be honest. Had a super hard time with damage on a boss last night for about 15 minutes before realizing I was in low stance the whole time. Love that it’s straight to the action right off the bat and I’m actively excited to play more - something I didn’t feel with the first one.īiggest issue so far is that I’ll stance switch during combos with a pulse and forget that I’m in a different one.
I had a super hard time on the first bosses (especially the fire guy - that took about two hours to beat but taught me not to get too greedy) but I feel like I’m beating most things in one or two tries now after learning stance switching ki pulsing and how to punish with the interrupts.
When an enemy flashes, am I supposed to dodge INTO them, or around them? Is this similar to mikiri counter from Sekiro where I just gotta time it right or is there something I’m missing?įantastic game so far. Or am I good to just roll with one weapon type and swap situationally? Definitely pushing towards a “skill” build (I think that’s the stat? Whatever scales with the dual swords). With weapon picks, should I be going “one sharp, one blunt” for ki damage and then DPS? I’m rolling with dual swords and a spear right now and wondering if I should swap the spear for a hammer or something similar. I’m not confident what resource they use vs my “R2+circle” counter or if they all use that bottom meter. What sub systems should I be worrying about REALLY on a first playthrough? I feel like the game hasn’t explained magic at all to me, but I see some talking about life steal spells early game that make bosses way easier, and that I need to start leveling those stats early if I want them to be viable later? I’m using the soul core abilities, though not often. Okay, so questions after about 6 hours of play: